Research & Insights
Due to the lack of direct XR analogs, we could not rely on established patterns.
Our research was based on indirect references from adjacent domains:
A key insight was that the XR interface needed to feel like a professional instrument, not an experimental VR experience.
Design Strategy
To design a professional XR tool that behaves like familiar engineering equipment:
Art Direction & Process
As an art director, I was responsible for aligning design, development, and business goals throughout the product lifecycle.
Working with a team of 2–3 designers, we:
This process allowed us to:





Result
Personal Impact
This project became a full-cycle in-house experience of building a complex XR product.
I was responsible for art direction, product-level decisions, collaboration with business and engineering teams, visual details, and the overall user experience.
This case demonstrated how systematic design, technological pragmatism, and close collaboration with developers and users enable the creation of viable B2B products in complex XR environments.